The Advantage and Disadvantage of Computer in Learningonline learning, mobilized education, computers
Online education means an online access to all the materials and resources necessary for the course. Considering online learning, the first tool we can associate with is then computer. This state-of-the-art machine is very powerful that almost education processes are made through and now using it as an aid for quality education –particularly in educational technology. But does it really benefit each student considering the use of computers in every campus and in more homes?
According to studies, computers aid the learners in a more mobilized education. This means learning even in the unlikely locations and circumstances with the use of portable gadgets, e.g. computers. It also speeds up the dissemination of instruction and allowing students for instant access on their assignments, projects and scores. It lets them catch up on a particular subject in the case of being behind and offers a lot of resources all over the internet gateway.
On the contrary, an article on the Perdido Street School explains a study about the disadvantage of computers in some children. The economist (according to the blogsite), conducted a study about the impact of computer in low-income school children. Offer Mahalamud –the co author of the study sites the negative effect of computers on academic achievement and some parents also find the same conclusion too. The reason for the conclusion was due to the students urge to use computers for entertainment rather than learning their lessons. Another research cited is from the professors of public policy at Duke University (Jacob L. Vigdor and Helen F. Ladd,) found out that the first arrival of broadband technology service in North Carolina gave students a low grade in math and reading subjects. The study suggested that computers have negative effect only on some groups and made achievements on other socio-economic groups.
Consequently, computers have many diversions; from electronic games to visual and audio entertainments which can divert a student’s focus.